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Devlog
Submission to DAE Game Projects 2020
Space Cowboy
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Return to Space Cowboy
Devlog
Finished!
May 26, 2020
by
magdalenabock
YEEEEEEEHAAAAAAW! Howdy y'all! The game we have been working on for this semester is finally complete. It was a bumpy ride with a lot of challenges. We definitely learned a lot. The best part about it...
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Final Week 10
May 14, 2020
by
srodriguesmaia
- Implemented the sound SFX All music and sound effects are obtained from https://www.zapsplat.com and https://freesound.org/ . New images to show who won: Added a new fuel bar and fixed the particl...
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Production week 9 [Overdue]
May 06, 2020
by
Robin De Paepe
Escape pod - The desired fuel amount for the pod will now increase with every player that connects to the game, this way 2 players don't have to collect the same amount as 4 players. - An extra check...
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Production Week 8
April 30, 2020
by
srodriguesmaia
Main menu [WIP]: Controller scheme: Added a fuel package: Particle Effects: - When a player contains fuel in it's inventory, a different trail will appear (top trail). If not, the trail will match th...
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Production Week 7
April 23, 2020
by
magdalenabock
Lasso and throwing Animation After lots of research on possible ways to do this, I decided to just animate the rope separately from the ring since that makes rigging, skinning and testing easier. Sinc...
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Production Week 6
April 01, 2020
by
QuintenBastin
We entered our 1st week of the second production sprint! Below are the features we implemented and the issues we ran in to. Main menu We now have a Main menu! The HUD itself still needs the proper ass...
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Production Week 5
March 25, 2020
by
Robin De Paepe
Gameplay: - Player can throw and aim his lasso, which retracts afterwards - Lasso can grab packages for the player - Player receives fuel from packages, which can be dropped in the escape pod to fill...
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Production Week 4
March 19, 2020
by
JuliaP
Gameplay The player can pick up packages and carry them on his back Packages despawn when their timer runs out Player can move around with his jetpack, planet walking does not work yet Procedural Plan...
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Prototyping Week 3 [Overdue]
March 11, 2020
by
QuintenBastin
Our prototype did not get approved, so we needed another week to add some important mechanics and have an overall better feel of the game. We added lasso & package mechanics: - Grabbing packages from...
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Prototyping Week 2
March 04, 2020
by
QuintenBastin
Questions we answered during prototyping: 1. How can we make our movement satisfying and intuitive? - A basic implementation has been made, jetpacks are easy to control. Landing on planets is easy to...
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Prototyping Week 1
February 27, 2020
by
QuintenBastin
Questions we will try to answer during prototyping: 1. How can we make our movement satisfying and intuitive? - A basic implementation has been made, jetpacks are easy to control. Needs further protot...
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