Production Week 4
Space Cowboy » Devlog
Gameplay
- The player can pick up packages and carry them on his back
- Packages despawn when their timer runs out
- Player can move around with his jetpack, planet walking does not work yet
Procedural Planets
Houdini
- Added mountains on top of the planets
- Normal looking mountains
- Option for plateaus instead of mountains
- Making sure no trees get scattered on the mountains
- Modelled another tree and houses to scatter
- Adjusted the scatter proportions and making sure that the objects don’t overlap
- Created UI for easier control
Problems
Exporting fbx
- Exporting planets with the proper scale
- Reimporting files to update the changes doesn't work
Setting up the project:
Creating a universal render pipeline setup.
Recreating our basic elements: Planets, packages and players.
Setting up an input system for the players
Further production:
Setting up local multiplayer spawning multiple players in chosen locations.
Create a level scene which is playable.
Add a moving camera and limit the players in a set boundary.
Making the movement for a player.
Adding bumping to players.
Make the fuel mechanics work
Fix a proper gameloop with basic menu to start/restart
Files
SpaceCowboysProduction1.zip 110 MB
Mar 19, 2020
Get Space Cowboy
Space Cowboy
Become a cowboy/cowgirl in space and chase your dreams!
Status | Released |
Authors | QuintenBastin, Robin De Paepe, JuliaP, srodriguesmaia, magdalenabock |
More posts
- Finished!May 26, 2020
- Final Week 10May 14, 2020
- Production week 9 [Overdue]May 06, 2020
- Production Week 8Apr 30, 2020
- Production Week 7Apr 23, 2020
- Production Week 6Apr 01, 2020
- Production Week 5Mar 25, 2020
- Prototyping Week 3 [Overdue]Mar 11, 2020
- Prototyping Week 2Mar 04, 2020
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