Prototyping Week 2


Questions we answered during prototyping:

1. How can we make our movement satisfying and intuitive?

- A basic implementation has been made, jetpacks are easy to control. Landing on planets is easy to grasp, only the walking on the planets       is a bit slow

2. What engine will allow us to quickly customize and modify the active gravity?

    -Physics based movement is easier to implement in Unity then in Unreal, so the preferred engine has been decided to be Unity

3. What kind of camera view will allow all 2-4 players to see what they are doing?

- A sliding camera that can zoom in and out within a certain scope and follows the players through the map horizontally and vertically.

4. How do we implement local co-op?

    -Set it up using the new input system of Unity because Unreal is really tricky to set up local multiplayer

Problems we ran in to:

1. Setting up local co-op controls was hard to do

2. Figuring out how to do trigger events in Unreal took up a lot of time

3. Snapping the player to a planets surface requires lots of vector math, might affect performance a bit

4. Rotations when snapping were also a bit of a struggle to figure out

What is our plan for the coming week:

- Start with the first production sprint

Get Space Cowboy

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