Prototyping Week 2
Questions we answered during prototyping:
1. How can we make our movement satisfying and intuitive?
- A basic implementation has been made, jetpacks are easy to control. Landing on planets is easy to grasp, only the walking on the planets is a bit slow
2. What engine will allow us to quickly customize and modify the active gravity?
-Physics based movement is easier to implement in Unity then in Unreal, so the preferred engine has been decided to be Unity
3. What kind of camera view will allow all 2-4 players to see what they are doing?
- A sliding camera that can zoom in and out within a certain scope and follows the players through the map horizontally and vertically.
4. How do we implement local co-op?
-Set it up using the new input system of Unity because Unreal is really tricky to set up local multiplayer
Problems we ran in to:
1. Setting up local co-op controls was hard to do
2. Figuring out how to do trigger events in Unreal took up a lot of time
3. Snapping the player to a planets surface requires lots of vector math, might affect performance a bit
4. Rotations when snapping were also a bit of a struggle to figure out
What is our plan for the coming week:
- Start with the first production sprint
Get Space Cowboy
Space Cowboy
Become a cowboy/cowgirl in space and chase your dreams!
Status | Released |
Authors | QuintenBastin, Robin De Paepe, JuliaP, srodriguesmaia, magdalenabock |
More posts
- Finished!May 26, 2020
- Final Week 10May 14, 2020
- Production week 9 [Overdue]May 06, 2020
- Production Week 8Apr 30, 2020
- Production Week 7Apr 23, 2020
- Production Week 6Apr 01, 2020
- Production Week 5Mar 25, 2020
- Production Week 4Mar 19, 2020
- Prototyping Week 3 [Overdue]Mar 11, 2020
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