Production Week 5


Gameplay:

- Player can throw and aim his lasso, which retracts afterwards
- Lasso can grab packages for the player
- Player receives fuel from packages, which can be dropped in the escape pod to fill it up

- An escape pod floats around in the map and can be fueled up
- There is a black hole that slowly sucks up everything GIF
-  All 4 players can spawn in with a different colored character GIF

Problems:

- Massive bugs appeared when implementing the package stealing with the lasso
- Packages picked up with the lasso scaled with it
- When the lasso grabbed the package it would register as picked up by the player and teleport to his back
- Planet colliders and rigidbodies were set up incorrectly

- Bouncing caused movement in z direction

- Particle Effects aren't scaling with their parent gameobject





Particle Effects

     Planets:
Mushroom: Spores
Mountain: Glow and a Moon
Ice: Winds and Lights
Earth: Clouds

     Background:
Fog/Nebulas
Planets with Rings
Black Hole

Lighting testing:

- Added a post processing volume 

- Ambient Occlusion/soft shadowing

-Exposure

-Bloom

-Color grading

-Making sure the other side of the planets are still visible enough

-Testing how the assets look all together and if they fit 

Planet test:


Items test:


Overall test:



Procedural Planet

Overall focus was to add more detail to the planets.

  • Broke the mountains up in smaller parts 
  • Changing how objects are scattered
    • For trees added denser scattering and masking out areas to create forests
    • Building villages instead of randomly scattering houses
  • Added more divisions in the planets 
  • Making new objects to scatter on the other planets

Before and After:




Files

SpaceCowboysFinalVersionProductionSprint1.zip 112 MB
Mar 26, 2020

Get Space Cowboy

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