Production Week 5
Gameplay:
- Player can throw and aim his lasso, which retracts afterwards
- Lasso can grab packages for the player
- Player receives fuel from packages, which can be dropped in the escape pod to fill it up
- An escape pod floats around in the map and can be fueled up
- There is a black hole that slowly sucks up everything GIF
- All 4 players can spawn in with a different colored character GIF
Problems:
- Massive bugs appeared when implementing the package stealing with the lasso
- Packages picked up with the lasso scaled with it
- When the lasso grabbed the package it would register as picked up by the player and teleport to his back
- Planet colliders and rigidbodies were set up incorrectly
- Bouncing caused movement in z direction
- Particle Effects aren't scaling with their parent gameobject
Particle Effects
Planets:
Mushroom: Spores
Mountain: Glow and a Moon
Ice: Winds and Lights
Earth: Clouds
Background:
Fog/Nebulas
Planets with Rings
Black Hole
Lighting testing:
- Added a post processing volume
- Ambient Occlusion/soft shadowing
-Exposure
-Bloom
-Color grading
-Making sure the other side of the planets are still visible enough
-Testing how the assets look all together and if they fit
Planet test:
Items test:
Overall test:
Procedural Planet
Overall focus was to add more detail to the planets.
- Broke the mountains up in smaller parts
- Changing how objects are scattered
- For trees added denser scattering and masking out areas to create forests
- Building villages instead of randomly scattering houses
- Added more divisions in the planets
- Making new objects to scatter on the other planets
Before and After:
Files
Get Space Cowboy
Space Cowboy
Become a cowboy/cowgirl in space and chase your dreams!
Status | Released |
Authors | QuintenBastin, Robin De Paepe, JuliaP, srodriguesmaia, magdalenabock |
More posts
- Finished!May 26, 2020
- Final Week 10May 14, 2020
- Production week 9 [Overdue]May 06, 2020
- Production Week 8Apr 30, 2020
- Production Week 7Apr 23, 2020
- Production Week 6Apr 01, 2020
- Production Week 4Mar 19, 2020
- Prototyping Week 3 [Overdue]Mar 11, 2020
- Prototyping Week 2Mar 04, 2020
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