Prototyping Week 3 [Overdue]


Our prototype did not get approved, so we needed another week to add some important mechanics and have an overall better feel of the game.

We added lasso & package mechanics:

- Grabbing packages from a distance
- Stealing packages from other players
- Packages open (disappear) after the timer runs out

Created a camera:

 - The camera follows the players but stays within a given screen range. 

 - Players will bounce back if they try to go past the camera view                                                                                                                                                            

Problems we ran into:

- If a player had a package on his back and brushed against a planet with it, it would continuously affect his movement speed (force on package)

- Time management and deadlines

- Visualizing has proven more difficult then assumed but we have a decent fix for the prototype phase. 


Art

Testing:

- Procedural Planet generation in Houdini
-Lighting test in Unity
-Modeling Techniques (Smoothing)


Problems/Observations:

- Setting up Unity
- Loosing work if you forget to submit in Unity
- Trees look too spikey

- Struggle with the p4v workflow.

Files

Build_FinalPrototye.zip 20 MB
Mar 11, 2020

Get Space Cowboy

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