Production Week 8


Main menu [WIP]:


Controller scheme:

Added a fuel package:


Particle Effects:

- When  a player contains fuel in it's inventory, a different trail will appear (top trail). If not, the trail will match the player's suit:

- When a planet approaches a blackhole, a particle system will appear to give a nicer effect:


- Meteor falling effect:



Player Inventory 

New Black Hole:


It also stops growing once it reaches a certain size

Hats:

Every Player gets a random hat when the game starts

Escape Pod Indicator now moves along the edge of the screen

Player movement is also way smoother now, and is able to use a small boost by pressing 'A'.
For easier implementation of the EMP, easier fixing of the gravity and easier implementing of the TNT and Speedboost, the massive player script we had has been split up in 2 seperate scripts.


Package and items have been updated

When opening a package you will now get an item out of 3 categories, we have a good,bad and neutral category each with there own opening effect and different items.  If your item slots are filled up then the pickup will be dropped and starts to float around in space. You can pick these dropped pickups up by flying over them.

The player can use the northern button to switch between his item slots and use the east button to drop an item he doesn't want. 

New items are now available in packages:

EMP: Disables the movement of other players for x amount of time

Thumbleweed: Floats around as decoration

TNT: Blows up and knocks the other players their items away.

Small sneekpeak to the inventory is implemented.

Files

Space_Cowboys_Sprint3_Week3.zip 122 MB
Apr 30, 2020

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